Qt 3 Support Members for QPainterThe following class members are part of the Qt 3 support layer. They are provided to help you port old code to Qt 4. We advise against using them in new code. Public Functions
Static Public Members
Member Function Documentationconst QColor & QPainter::backgroundColor () constUse background() and QBrush::color() instead. For example, if you have code like QColor myColor = backgroundColor(); you can rewrite it as QColor myColor = background().color(); Note that the background can be a complex brush such as a texture or a gradient. See also setBackgroundColor(). bool QPainter::begin ( QPaintDevice * device, const QWidget * init )This is an overloaded member function, provided for convenience. Use begin() instead. If the paint device is a QWidget, QPainter is initialized after the widget's settings automatically. Otherwise, you must call the initFrom() function to initialize the painters pen, background and font to the same as any given widget. For example, if you have code like QPainter painter(this); painter.begin(device, init); you can rewrite it as QPainter painter(this); painter.begin(device); painter.initFrom(init); QRect QPainter::boundingRect ( const QRect & rectangle, int flags, const QString & text, int length )This is an overloaded member function, provided for convenience. Returns the bounding rectangle for the given length of the text constrained by the provided rectangle. Use boundingRect() combined with QString::left() instead. For example, if you have code like QRect rectangle = boundingRect(rect, flags, text, length); you can rewrite it as QRect rectangle = boundingRect(rect, flags, text.left(length)); QRect QPainter::boundingRect ( int x, int y, int width, int height, int flags, const QString & text, int length )This is an overloaded member function, provided for convenience. Returns the bounding rectangle for the given length of the text constrained by the rectangle that begins at point (x, y) with the given width and height. Use boundingRect() combined with QString::left() instead. For example, if you have code like QRect rectangle = boundingRect(x, y, width, height, flags, text, length); you can rewrite it as QRect rectangle = boundingRect(x, y, width, height, flags, text.left(length)); void QPainter::drawConvexPolygon ( const QPolygonF & polygon, int index, int count = -1 )This is an overloaded member function, provided for convenience. Use drawConvexPolygon() combined with QPolygonF::constData() instead. For example, if you have code like QPainter painter(this); painter.drawConvexPolygon(polygon, index, count); you can rewrite it as int pointCount = (count == -1) ? polygon.size() - index : count; QPainter painter(this); painter.drawConvexPolygon(polygon.constData() + index, pointCount); void QPainter::drawConvexPolygon ( const QPolygon & polygon, int index, int count = -1 )This is an overloaded member function, provided for convenience. Use drawConvexPolygon() combined with QPolygon::constData() instead. For example, if you have code like QPainter painter(this); painter.drawConvexPolygon(polygon, index, count); you can rewrite it as int pointCount = (count == -1) ? polygon.size() - index : count; QPainter painter(this); painter.drawConvexPolygon(polygon.constData() + index, pointCount); void QPainter::drawCubicBezier ( const QPolygon & controlPoints, int index = 0 )Draws a cubic Bezier curve defined by the controlPoints, starting at controlPoints[index] (index defaults to 0). Points after controlPoints[index + 3] are ignored. Nothing happens if there aren't enough control points. Use strokePath() instead. For example, if you have code like QPainter painter(this); painter.drawCubicBezier(controlPoints, index) you can rewrite it as QPainterPath path; path.moveTo(controlPoints.at(index)); path.cubicTo(controlPoints.at(index+1), controlPoints.at(index+2), controlPoints.at(index+3)); QPainter painter(this); painter.strokePath(path, painter.pen()); void QPainter::drawLineSegments ( const QPolygon & polygon, int index = 0, int count = -1 )Draws count separate lines from points defined by the polygon, starting at polygon[index] (index defaults to 0). If count is -1 (the default) all points until the end of the array are used. Use drawLines() combined with QPolygon::constData() instead. For example, if you have code like QPainter painter(this); painter.drawLineSegments(polygon, index, count); you can rewrite it as int lineCount = (count == -1) ? (polygon.size() - index) / 2 : count; QPainter painter(this); painter.drawLines(polygon.constData() + index * 2, lineCount); void QPainter::drawPoints ( const QPolygon & polygon, int index, int count = -1 )This is an overloaded member function, provided for convenience. Draws count points in the vector polygon starting on index using the current pen. Use drawPoints() combined with QPolygon::constData() instead. For example, if you have code like QPainter painter(this); painter.drawPoints(polygon, index, count); you can rewrite it as int pointCount = (count == -1) ? polygon.size() - index : count; QPainter painter(this); painter.drawPoints(polygon.constData() + index, pointCount); void QPainter::drawPolygon ( const QPolygonF & polygon, bool winding, int index = 0, int count = -1 )This is an overloaded member function, provided for convenience. Use drawPolygon() combined with QPolygonF::constData() instead. For example, if you have code like QPainter painter(this); painter.drawPolygon(polygon, winding, index, count); you can rewrite it as int pointCount = (count == -1) ? polygon.size() - index : count; int fillRule = winding ? Qt::WindingFill : Qt::OddEvenFill; QPainter painter(this); painter.drawPolygon( polygon.constData() + index, pointCount, fillRule); void QPainter::drawPolygon ( const QPolygon & polygon, bool winding, int index = 0, int count = -1 )This is an overloaded member function, provided for convenience. Use drawPolygon() combined with QPolygon::constData() instead. For example, if you have code like QPainter painter(this); painter.drawPolygon(polygon, winding, index, count); you can rewrite it as int pointCount = (count == -1) ? polygon.size() - index : count; int fillRule = winding ? Qt::WindingFill : Qt::OddEvenFill; QPainter painter(this); painter.drawPolygon( polygon.constData() + index, pointCount, fillRule); void QPainter::drawPolyline ( const QPolygon & polygon, int index, int count = -1 )This is an overloaded member function, provided for convenience. Draws the polyline defined by the count lines of the given polygon starting at index (index defaults to 0). Use drawPolyline() combined with QPolygon::constData() instead. For example, if you have code like QPainter painter(this); painter.drawPolyline(polygon, index, count); you can rewrite it as int pointCount = (count == -1) ? polygon.size() - index : count; QPainter painter(this); painter.drawPolyline(polygon.constData() + index, pointCount); void QPainter::drawText ( int x, int y, const QString & text, int pos, int length )This is an overloaded member function, provided for convenience. Use drawText() combined with QString::mid() instead. For example, if you have code like QPainter painter(this); painter.drawText(x, y, text, pos, length); you can rewrite it as QPainter painter(this); painter.drawText(x, y, text.mid(pos, length)); void QPainter::drawText ( const QPoint & point, const QString & text, int pos, int length )This is an overloaded member function, provided for convenience. Use drawText() combined with QString::mid() instead. For example, if you have code like QPainter painter(this); painter.drawText(point, text, pos, length); you can rewrite it as QPainter painter(this); painter.drawText(point, text.mid(pos, length)); void QPainter::drawText ( int x, int y, const QString & text, int length )This is an overloaded member function, provided for convenience. Use drawText() combined with QString::left() instead. For example, if you have code like QPainter painter(this); painter.drawText(x, y, text, length); you can rewrite it as QPainter painter(this); painter.drawText(x, y, text.left(length)); void QPainter::drawText ( const QPoint & point, const QString & text, int length )This is an overloaded member function, provided for convenience. Use drawText() combined with QString::left() instead. For example, if you have code like QPainter painter(this); painter.drawText(point, text, length); you can rewrite it as QPainter painter(this); painter.drawText(point, text.left(length)); void QPainter::drawText ( const QRect & rectangle, int flags, const QString & text, int length, QRect * br = 0 )This is an overloaded member function, provided for convenience. Use drawText() combined with QString::left() instead. For example, if you have code like QPainter painter(this); painter.drawText(rectangle, flags, text, length, br ); you can rewrite it as QPainter painter(this); painter.drawText(rectangle, flags, text.left(length), br ); void QPainter::drawText ( int x, int y, int width, int height, int flags, const QString & text, int length, QRect * br = 0 )This is an overloaded member function, provided for convenience. Use drawText() combined with QString::left() instead. For example, if you have code like QPainter painter(this); painter.drawText(x, y, width, height, flags, text, length, br ); you can rewrite it as QPainter painter(this); painter.drawText(x, y, width, height, flags, text.left(length), br ); bool QPainter::hasViewXForm () constUse viewTransformEnabled() instead. bool QPainter::hasWorldXForm () constUse worldMatrixEnabled() instead. void QPainter::redirect ( QPaintDevice * pdev, QPaintDevice * replacement ) [static]Use setRedirected() instead. QPaintDevice * QPainter::redirect ( QPaintDevice * pdev ) [static]This is an overloaded member function, provided for convenience. Use redirected() instead. void QPainter::resetXForm ()Use resetMatrix() instead. void QPainter::setBackgroundColor ( const QColor & color )Use setBackground() instead. See also backgroundColor(). void QPainter::setViewXForm ( bool enabled )Use setViewTransformEnabled() instead. See also hasViewXForm(). void QPainter::setWorldXForm ( bool enabled )Use setWorldMatrixEnabled() instead. See also hasWorldXForm(). qreal QPainter::translationX () constUse the worldMatrix() combined with QMatrix::dx() instead. For example, if you have code like QPainter painter(this); qreal x = painter.translationX(); you can rewrite it as QPainter painter(this); qreal x = painter.worldMatrix().dx(); qreal QPainter::translationY () constUse the worldMatrix() combined with QMatrix::dy() instead. For example, if you have code like QPainter painter(this); qreal y = painter.translationY(); you can rewrite it as QPainter painter(this); qreal y = painter.worldMatrix().dy(); QPoint QPainter::xForm ( const QPoint & point ) constUse combinedTransform() instead. QRect QPainter::xForm ( const QRect & rectangle ) constThis is an overloaded member function, provided for convenience. Use combinedTransform() instead of this function and call mapRect() on the result to obtain a QRect. QPolygon QPainter::xForm ( const QPolygon & polygon ) constThis is an overloaded member function, provided for convenience. Use combinedTransform() instead. QPolygon QPainter::xForm ( const QPolygon & polygon, int index, int count ) constThis is an overloaded member function, provided for convenience. Use combinedTransform() combined with QPolygon::mid() instead. For example, if you have code like QPainter painter(this); QPolygon transformed = painter.xForm(polygon, index, count) you can rewrite it as QPainter painter(this); QPolygon transformed = polygon.mid(index, count) * painter.combinedMatrix(); QPoint QPainter::xFormDev ( const QPoint & point ) constUse combinedTransform() combined with QMatrix::inverted() instead. For example, if you have code like QPainter painter(this); QPoint transformed = painter.xFormDev(point); you can rewrite it as QPainter painter(this); QPoint transformed = point * painter.combinedMatrix().inverted(); QRect QPainter::xFormDev ( const QRect & rectangle ) constThis is an overloaded member function, provided for convenience. Use combineMatrix() combined with QMatrix::inverted() instead. For example, if you have code like QPainter painter(this); QRect transformed = painter.xFormDev(rectangle); you can rewrite it as QPainter painter(this); QRect transformed = rectangle * painter.combinedMatrix().inverted(); QPolygon QPainter::xFormDev ( const QPolygon & polygon ) constThis is an overloaded member function, provided for convenience. Use combinedMatrix() combined with QMatrix::inverted() instead. For example, if you have code like QPainter painter(this); QPolygon transformed = painter.xFormDev(rectangle); you can rewrite it as QPainter painter(this); QPolygon transformed = polygon * painter.combinedMatrix().inverted(); QPolygon QPainter::xFormDev ( const QPolygon & polygon, int index, int count ) constThis is an overloaded member function, provided for convenience. Use combinedMatrix() combined with QPolygon::mid() and QMatrix::inverted() instead. For example, if you have code like QPainter painter(this); QPolygon transformed = painter.xFormDev(polygon, index, count); you can rewrite it as QPainter painter(this); QPolygon transformed = polygon.mid(index, count) * painter.combinedMatrix().inverted();
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