QGraphicsScene Class Reference |
Constant | Value | Description |
---|---|---|
QGraphicsScene.BspTreeIndex | 0 | A Binary Space Partitioning tree is applied. All QGraphicsScene's item location algorithms are of an order close to logarithmic complexity, by making use of binary search. Adding, moving and removing items is logarithmic. This approach is best for static scenes (i.e., scenes where most items do not move). |
QGraphicsScene.NoIndex | -1 | No index is applied. Item location is of linear complexity, as all items on the scene are searched. Adding, moving and removing items, however, is done in constant time. This approach is ideal for dynamic scenes, where many items are added, moved or removed continuously. |
See also setItemIndexMethod() and bspTreeDepth.
This enum describes the rendering layers in a QGraphicsScene. When QGraphicsScene draws the scene contents, it renders each of these layers separately, in order.
Each layer represents a flag that can be OR'ed together when calling functions such as invalidate() or QGraphicsView.invalidateScene().
Constant | Value | Description |
---|---|---|
QGraphicsScene.ItemLayer | 0x1 | The item layer. QGraphicsScene renders all items are in this layer by calling the virtual function drawItems(). The item layer is drawn after the background layer, but before the foreground layer. |
QGraphicsScene.BackgroundLayer | 0x2 | The background layer. QGraphicsScene renders the scene's background in this layer by calling the virtual function drawBackground(). The background layer is drawn first of all layers. |
QGraphicsScene.ForegroundLayer | 0x4 | The foreground layer. QGraphicsScene renders the scene's foreground in this layer by calling the virtual function drawForeground(). The foreground layer is drawn last of all layers. |
QGraphicsScene.AllLayers | 0xffff | All layers; this value represents a combination of all three layers. |
This enum was introduced in Qt 4.3.
The SceneLayers type is a typedef for QFlags<SceneLayer>. It stores an OR combination of SceneLayer values.
See also invalidate() and QGraphicsView.invalidateScene().
The parent argument, if not None, causes self to be owned by Qt instead of PyQt.
Constructs a QGraphicsScene object. The parent parameter is passed to QObject's constructor.
The parent argument, if not None, causes self to be owned by Qt instead of PyQt.
Constructs a QGraphicsScene object, using sceneRect for its scene rectangle. The parent parameter is passed to QObject's constructor.
See also sceneRect.
The parent argument, if not None, causes self to be owned by Qt instead of PyQt.
Constructs a QGraphicsScene object, using the rectangle specified by (x, y), and the given width and height for its scene rectangle. The parent parameter is passed to QObject's constructor.
See also sceneRect.
Returns the current active window, or 0 if there is no window is currently active.
This function was introduced in Qt 4.4.
See also QGraphicsScene.setActiveWindow().
Creates and adds an ellipse item to the scene, and returns the item pointer. The geometry of the ellipse is defined by rect, and its pen and brush are initialized to pen and brush.
Note that the item's geometry is provided in item coordinates, and its position is initialized to (0, 0).
If the item is visible (i.e., QGraphicsItem.isVisible() returns true), QGraphicsScene will emit changed() once control goes back to the event loop.
See also addLine(), addPath(), addPixmap(), addRect(), addText(), addItem(), and addWidget().
This is an overloaded member function, provided for convenience.
This convenience function is equivalent to calling addEllipse(QRectF(x, y, w, h), pen, brush).
This function was introduced in Qt 4.3.
The item argument has it's ownership transferred to Qt.
Adds or moves the item item and all its childen to the scene.
If the item is visible (i.e., QGraphicsItem.isVisible() returns true), QGraphicsScene will emit changed() once control goes back to the event loop.
If the item is already in a different scene, it will first be removed from its old scene, and then added to this scene as a top-level.
QGraphicsScene will send ItemSceneChange notifications to item while it is added to the scene. If item does not currently belong to a scene, only one notification is sent. If it does belong to scene already (i.e., it is moved to this scene), QGraphicsScene will send an addition notification as the item is removed from its previous scene.
See also removeItem(), addEllipse(), addLine(), addPath(), addPixmap(), addRect(), addText(), and addWidget().
Creates and adds a line item to the scene, and returns the item pointer. The geometry of the line is defined by line, and its pen is initialized to pen.
Note that the item's geometry is provided in item coordinates, and its position is initialized to (0, 0).
If the item is visible (i.e., QGraphicsItem.isVisible() returns true), QGraphicsScene will emit changed() once control goes back to the event loop.
See also addEllipse(), addPath(), addPixmap(), addRect(), addText(), addItem(), and addWidget().
This is an overloaded member function, provided for convenience.
This convenience function is equivalent to calling addLine(QLineF(x1, y1, x2, y2), pen).
This function was introduced in Qt 4.3.
Creates and adds a path item to the scene, and returns the item pointer. The geometry of the path is defined by path, and its pen and brush are initialized to pen and brush.
Note that the item's geometry is provided in item coordinates, and its position is initialized to (0, 0).
If the item is visible (i.e., QGraphicsItem.isVisible() returns true), QGraphicsScene will emit changed() once control goes back to the event loop.
See also addEllipse(), addLine(), addPixmap(), addRect(), addText(), addItem(), and addWidget().
Creates and adds a pixmap item to the scene, and returns the item pointer. The pixmap is defined by pixmap.
Note that the item's geometry is provided in item coordinates, and its position is initialized to (0, 0).
If the item is visible (i.e., QGraphicsItem.isVisible() returns true), QGraphicsScene will emit changed() once control goes back to the event loop.
See also addEllipse(), addLine(), addPath(), addRect(), addText(), addItem(), and addWidget().
Creates and adds a polygon item to the scene, and returns the item pointer. The polygon is defined by polygon, and its pen and brush are initialized to pen and brush.
Note that the item's geometry is provided in item coordinates, and its position is initialized to (0, 0).
If the item is visible (i.e., QGraphicsItem.isVisible() returns true), QGraphicsScene will emit changed() once control goes back to the event loop.
See also addEllipse(), addLine(), addPath(), addRect(), addText(), addItem(), and addWidget().
Creates and adds a rectangle item to the scene, and returns the item pointer. The geometry of the rectangle is defined by rect, and its pen and brush are initialized to pen and brush.
Note that the item's geometry is provided in item coordinates, and its position is initialized to (0, 0). For example, if a QRect(50, 50, 100, 100) is added, its top-left corner will be at (50, 50) relative to the origin in the items coordinate system.
If the item is visible (i.e., QGraphicsItem.isVisible() returns true), QGraphicsScene will emit changed() once control goes back to the event loop.
See also addEllipse(), addLine(), addPixmap(), addPixmap(), addText(), addItem(), and addWidget().
This is an overloaded member function, provided for convenience.
This convenience function is equivalent to calling addRect(QRectF(x, y, w, h), pen, brush).
This function was introduced in Qt 4.3.
Creates and adds a QGraphicsSimpleTextItem to the scene, and returns the item pointer. The text string is initialized to text, and its font is initialized to font.
The item's position is initialized to (0, 0).
If the item is visible (i.e., QGraphicsItem.isVisible() returns true), QGraphicsScene will emit changed() once control goes back to the event loop.
See also addEllipse(), addLine(), addPixmap(), addPixmap(), addRect(), addItem(), and addWidget().
Creates and adds a text item to the scene, and returns the item pointer. The text string is initialized to text, and its font is initialized to font.
The item's position is initialized to (0, 0).
If the item is visible (i.e., QGraphicsItem.isVisible() returns true), QGraphicsScene will emit changed() once control goes back to the event loop.
See also addEllipse(), addLine(), addPixmap(), addPixmap(), addRect(), addItem(), and addWidget().
The widget argument has it's ownership transferred to Qt.
Creates a new QGraphicsProxyWidget for widget, adds it to the scene, and returns a pointer to the proxy. wFlags set the default window flags for the embedding proxy widget.
The item's position is initialized to (0, 0).
If the item is visible (i.e., QGraphicsItem.isVisible() returns true), QGraphicsScene will emit changed() once control goes back to the event loop.
See also addEllipse(), addLine(), addPixmap(), addPixmap(), addRect(), addText(), addSimpleText(), and addItem().
This method is also a Qt slot with the C++ signature void advance().
This slot advances the scene by one step, by calling QGraphicsItem.advance() for all items on the scene. This is done in two phases: in the first phase, all items are notified that the scene is about to change, and in the second phase all items are notified that they can move. In the first phase, QGraphicsItem.advance() is called passing a value of 0 as an argument, and 1 is passed in the second phase.
See also QGraphicsItem.advance(), QGraphicsItemAnimation, and QTimeLine.
This method is also a Qt slot with the C++ signature void clear().
Removes and deletes all items from the scene, but otherwise leaves the state of the scene unchanged.
This function was introduced in Qt 4.4.
See also addItem().
Clears focus from the scene. If any item has focus when this function is called, it will lose focus, and regain focus again once the scene regains focus.
A scene that does not have focus ignores key events.
See also hasFocus(), setFocus(), and setFocusItem().
Clears the current selection.
See also setSelectionArea() and selectedItems().
Returns a list of all items that collide with item. Collisions are determined by calling QGraphicsItem.collidesWithItem(); the collision detection is determined by mode. By default, all items whose shape intersects item or is contained inside item's shape are returned.
The items are returned in descending Z order (i.e., the first item in the list is the top-most item, and the last item is the bottom-most item).
See also items(), itemAt(), and QGraphicsItem.collidesWithItem().
This event handler, for event contextMenuEvent, can be reimplemented in a subclass to receive context menu events. The default implementation forwards the event to the topmost item that accepts context menu events at the position of the event. If no items accept context menu events at this position, the event is ignored.
See also QGraphicsItem.contextMenuEvent().
The items argument has it's ownership transferred to Qt.
Groups all items in items into a new QGraphicsItemGroup, and returns a pointer to the group. The group is created with the common ancestor of items as its parent, and with position (0, 0). The items are all reparented to the group, and their positions and transformations are mapped to the group. If items is empty, this function will return an empty top-level QGraphicsItemGroup.
QGraphicsScene has ownership of the group item; you do not need to delete it. To dismantle (ungroup) a group, call destroyItemGroup().
See also destroyItemGroup() and QGraphicsItemGroup.addToGroup().
The group argument has it's ownership transferred to Qt.
Reparents all items in group to group's parent item, then removes group from the scene, and finally deletes it. The items' positions and transformations are mapped from the group to the group's parent.
See also createItemGroup() and QGraphicsItemGroup.removeFromGroup().
This event handler, for event event, can be reimplemented in a subclass to receive drag enter events for the scene.
The default implementation accepts the event and prepares the scene to accept drag move events.
See also QGraphicsItem.dragEnterEvent(), dragMoveEvent(), dragLeaveEvent(), and dropEvent().
This event handler, for event event, can be reimplemented in a subclass to receive drag leave events for the scene.
See also QGraphicsItem.dragLeaveEvent(), dragEnterEvent(), dragMoveEvent(), and dropEvent().
This event handler, for event event, can be reimplemented in a subclass to receive drag move events for the scene.
See also QGraphicsItem.dragMoveEvent(), dragEnterEvent(), dragLeaveEvent(), and dropEvent().
Draws the background of the scene using painter, before any items and the foreground are drawn. Reimplement this function to provide a custom background for the scene.
All painting is done in scene coordinates. The rect parameter is the exposed rectangle.
If all you want is to define a color, texture, or gradient for the background, you can call setBackgroundBrush() instead.
See also drawForeground() and drawItems().
Draws the foreground of the scene using painter, after the background and all items have been drawn. Reimplement this function to provide a custom foreground for the scene.
All painting is done in scene coordinates. The rect parameter is the exposed rectangle.
If all you want is to define a color, texture or gradient for the foreground, you can call setForegroundBrush() instead.
See also drawBackground() and drawItems().
Paints the given items using the provided painter, after the background has been drawn, and before the foreground has been drawn. All painting is done in scene coordinates. Before drawing each item, the painter must be transformed using QGraphicsItem.sceneMatrix().
The options parameter is the list of style option objects for each item in items. The numItems parameter is the number of items in items and options in options. The widget parameter is optional; if specified, it should point to the widget that is being painted on.
The default implementation prepares the painter matrix, and calls QGraphicsItem.paint() on all items. Reimplement this function to provide custom painting of all items for the scene; gaining complete control over how each item is drawn. In some cases this can increase drawing performance significantly.
Example:
void CustomScene.drawItems(QPainter *painter, int numItems,
QGraphicsItem *items[],
const QStyleOptionGraphicsItem options[],
QWidget *widget)
{
for (int i = 0; i < numItems; ++i) {
// Draw the item
painter->save();
painter->setMatrix(items[i]->sceneMatrix(), true);
items[i]->paint(painter, &options[i], widget);
painter->restore();
}
}
See also drawBackground() and drawForeground().
This event handler, for event event, can be reimplemented in a subclass to receive drop events for the scene.
See also QGraphicsItem.dropEvent(), dragEnterEvent(), dragMoveEvent(), and dragLeaveEvent().
Processes the event event, and dispatches it to the respective event handlers.
In addition to calling the convenience event handlers, this function is responsible for converting mouse move events to hover events for when there is no mouse grabber item. Hover events are delivered directly to items; there is no convenience function for them.
Reimplemented from QObject.
See also contextMenuEvent(), keyPressEvent(), keyReleaseEvent(), mousePressEvent(), mouseMoveEvent(), mouseReleaseEvent(), mouseDoubleClickEvent(), focusInEvent(), and focusOutEvent().
This event handler, for event focusEvent, can be reimplemented in a subclass to receive focus in events.
The default implementation sets focus on the scene, and then on the last focus item.
See also QGraphicsItem.focusOutEvent().
Returns the scene's current focus item, or 0 if no item currently has focus.
The focus item receives keyboard input when the scene receives a key event.
See also setFocusItem() and QGraphicsItem.hasFocus().
Finds a new widget to give the keyboard focus to, as appropriate for Tab and Shift+Tab, and returns true if it can find a new widget, or false if it cannot. If next is true, this function searches forward; if next is false, it searches backward.
You can reimplement this function in a subclass of QGraphicsScene to provide fine-grained control over how tab focus passes inside your scene. The default implementation is based on the tab focus chain defined by QGraphicsWidget.setTabOrder().
This function was introduced in Qt 4.4.
This event handler, for event focusEvent, can be reimplemented in a subclass to receive focus out events.
The default implementation removes focus from any focus item, then removes focus from the scene.
See also QGraphicsItem.focusInEvent().
Returns true if the scene has focus; otherwise returns false. If the scene has focus, it will will forward key events from QKeyEvent to any item that has focus.
See also setFocus() and setFocusItem().
This convenience function is equivalent to calling sceneRect().height().
See also width().
This event handler, for event helpEvent, can be reimplemented in a subclass to receive help events. The events are of type QEvent.ToolTip, which are created when a tooltip is requested.
The default implementation shows the tooltip of the topmost item, i.e., the item with the highest z-value, at the mouse cursor position. If no item has a tooltip set, this function does nothing.
See also QGraphicsItem.toolTip() and QGraphicsSceneHelpEvent.
This event handler, for event event, can be reimplemented in a subclass to receive input method events for the scene.
The default implementation forwards the event to the focusItem(). If no item currently has focus, this function does nothing.
See also QGraphicsItem.inputMethodEvent().
This method is used by input methods to query a set of properties of the scene to be able to support complex input method operations as support for surrounding text and reconversions.
The query parameter specifies which property is queried.
See also QWidget.inputMethodQuery().
This method is also a Qt slot with the C++ signature void invalidate(const QRectF& = QRectF(),QGraphicsScene::SceneLayers = QGraphicsScene.AllLayers).
Invalidates and schedules a redraw of the layers in rect on the scene. Any cached content in layers is unconditionally invalidated and redrawn.
You can use this function overload to notify QGraphicsScene of changes to the background or the foreground of the scene. This function is commonly used for scenes with tile-based backgrounds to notify changes when QGraphicsView has enabled CacheBackground.
Example:
QRectF TileScene.rectForTile(int x, int y) const { // Return the rectangle for the tile at position (x, y). return QRectF(x * tileWidth, y * tileHeight, tileWidth, tileHeight); } void TileScene.setTile(int x, int y, const QPixmap &pixmap) { // Sets or replaces the tile at position (x, y) with pixmap. if (x >= 0 && x < numTilesH && y >= 0 && y < numTilesV) { tiles[y][x] = pixmap; invalidate(rectForTile(x, y), BackgroundLayer); } } void TileScene.drawBackground(QPainter *painter, const QRectF &exposed) { // Draws all tiles that intersect the exposed area. for (int y = 0; y < numTilesV; ++y) { for (int x = 0; x < numTilesH; ++x) { QRectF rect = rectForTile(x, y); if (exposed.intersects(rect)) painter->drawPixmap(rect.topLeft(), tiles[y][x]); } } }
Note that QGraphicsView currently supports background caching only (see QGraphicsView.CacheBackground). This function is equivalent to calling update() if any layer but BackgroundLayer is passed.
See also QGraphicsView.resetCachedContent().
This is an overloaded member function, provided for convenience.
This convenience function is equivalent to calling invalidate(QRectF(x, y, w, h), layers);
This function was introduced in Qt 4.3.
Returns the topmost visible item at the specified position, or 0 if there are no items at this position.
Note: The topmost item is the one with the highest Z-value.
See also items(), collidingItems(), and QGraphicsItem.setZValue().
This is an overloaded member function, provided for convenience.
Returns the topmost item at the position specified by (x, y), or 0 if there are no items at this position.
This convenience function is equivalent to calling itemAt(QPointF(x, y)).
Note: The topmost item is the one with the highest Z-value.
Returns a list of all items on the scene, in no particular order.
See also addItem() and removeItem().
This is an overloaded member function, provided for convenience.
Returns all visible items at position pos in the scene. The items are listed in descending Z order (i.e., the first item in the list is the top-most item, and the last item is the bottom-most item).
See also itemAt().
This is an overloaded member function, provided for convenience.
This convenience function is equivalent to calling items(QRectF(x, y, w, h), mode).
This function was introduced in Qt 4.3.
This is an overloaded member function, provided for convenience.
Returns all visible items that, depending on mode, are either inside or intersect with the specified rectangle.
The default value for mode is Qt.IntersectsItemShape; all items whose exact shape intersects with or is contained by rectangle are returned.
See also itemAt().
This is an overloaded member function, provided for convenience.
Returns all visible items that, depending on mode, are either inside or intersect with the polygon polygon.
The default value for mode is Qt.IntersectsItemShape; all items whose exact shape intersects with or is contained by polygon are returned.
See also itemAt().
This is an overloaded member function, provided for convenience.
Returns all visible items that, depending on path, are either inside or intersect with the path path.
The default value for mode is Qt.IntersectsItemShape; all items whose exact shape intersects with or is contained by path are returned.
See also itemAt().
Calculates and returns the bounding rect of all items on the scene. This function works by iterating over all items, and because if this, it can be slow for large scenes.
See also sceneRect().
This event handler, for event keyEvent, can be reimplemented in a subclass to receive keypress events. The default implementation forwards the event to current focus item.
See also QGraphicsItem.keyPressEvent() and focusItem().
This event handler, for event keyEvent, can be reimplemented in a subclass to receive key release events. The default implementation forwards the event to current focus item.
See also QGraphicsItem.keyReleaseEvent() and focusItem().
This event handler, for event mouseEvent, can be reimplemented in a subclass to receive mouse doubleclick events for the scene.
If someone doubleclicks on the scene, the scene will first receive a mouse press event, followed by a release event (i.e., a click), then a doubleclick event, and finally a release event. If the doubleclick event is delivered to a different item than the one that received the first press and release, it will be delivered as a press event. However, tripleclick events are not delivered as doubleclick events in this case.
The default implementation is similar to mousePressEvent().
See also QGraphicsItem.mousePressEvent(), QGraphicsItem.mouseMoveEvent(), QGraphicsItem.mouseReleaseEvent(), and QGraphicsItem.setAcceptedMouseButtons().
Returns the current mouse grabber item, or 0 if no item is currently grabbing the mouse. The mouse grabber item is the item that receives all mouse events sent to the scene.
An item becomes a mouse grabber when it receives and accepts a mouse press event, and it stays the mouse grabber until either of the following events occur:
If the item loses its mouse grab, the scene will ignore all mouse events until a new item grabs the mouse (i.e., until a new item receives a mouse press event).
This event handler, for event mouseEvent, can be reimplemented in a subclass to receive mouse move events for the scene.
The default implementation depends on the mouse grabber state. If there is a mouse grabber item, the event is sent to the mouse grabber. If there are any items that accept hover events at the current position, the event is translated into a hover event and accepted; otherwise it's ignored.
See also QGraphicsItem.mousePressEvent(), QGraphicsItem.mouseReleaseEvent(), QGraphicsItem.mouseDoubleClickEvent(), and QGraphicsItem.setAcceptedMouseButtons().
This event handler, for event mouseEvent, can be reimplemented in a subclass to receive mouse press events for the scene.
The default implementation depends on the state of the scene. If there is a mouse grabber item, then the event is sent to the mouse grabber. Otherwise, it is forwarded to the topmost item that accepts mouse events at the scene position from the event, and that item promptly becomes the mouse grabber item.
If there is no item at the given position on the scene, the selection area is reset, any focus item loses its input focus, and the event is then ignored.
See also QGraphicsItem.mousePressEvent() and QGraphicsItem.setAcceptedMouseButtons().
This event handler, for event mouseEvent, can be reimplemented in a subclass to receive mouse release events for the scene.
The default implementation depends on the mouse grabber state. If there is no mouse grabber, the event is ignored. Otherwise, if there is a mouse grabber item, the event is sent to the mouse grabber. If this mouse release represents the last pressed button on the mouse, the mouse grabber item then loses the mouse grab.
See also QGraphicsItem.mousePressEvent(), QGraphicsItem.mouseMoveEvent(), QGraphicsItem.mouseDoubleClickEvent(), and QGraphicsItem.setAcceptedMouseButtons().
The item argument
Removes the item item and all its children from the scene. The ownership of item is passed on to the caller (i.e., QGraphicsScene will no longer delete item when destroyed).
See also addItem().
Renders the source rect from scene into target, using painter. This function is useful for capturing the contents of the scene onto a paint device, such as a QImage (e.g., to take a screenshot), or for printing with QPrinter. For example:
QGraphicsScene scene; scene.addItem(... ... QPrinter printer(QPrinter.HighResolution); printer.setPaperSize(QPrinter.A4); QPainter painter(&printer); scene.render(&painter);
If source is a null rect, this function will use sceneRect() to determine what to render. If target is a null rect, the dimensions of painter's paint device will be used.
The source rect contents will be transformed according to aspectRatioMode to fit into the target rect. By default, the aspect ratio is kept, and source is scaled to fit in target.
See also QGraphicsView.render().
Returns a list of all currently selected items. The items are returned in no particular order.
See also setSelectionArea().
Returns the selection area that was previously set with setSelectionArea(), or an empty QPainterPath if no selection area has been set.
See also setSelectionArea().
Activates widget, which must be a widget in this scene. You can also pass 0 for widget, in which case QGraphicsScene will deactivate any currently active window.
This function was introduced in Qt 4.4.
See also activeWindow() and QGraphicsWidget.isActiveWindow().
Sets focus on the scene by sending a QFocusEvent to the scene, passing focusReason as the reason. If the scene regains focus after having previously lost it while an item had focus, the last focus item will receive focus with focusReason as the reason.
If the scene already has focus, this function does nothing.
See also hasFocus(), clearFocus(), and setFocusItem().
Sets the scene's focus item to item, with the focus reason focusReason, after removing focus from any previous item that may have had focus.
If item is 0, or if it either does not accept focus (i.e., it does not have the QGraphicsItem.ItemIsFocusable flag enabled), or is not visible or not enabled, this function only removes focus from any previous focusitem.
If item is not 0, and the scene does not currently have focus (i.e., hasFocus() returns false), this function will call setFocus() automatically.
See also focusItem(), hasFocus(), and setFocus().
Sets the selection area to path. All items within this area are immediately selected, and all items outside are unselected. You can get the list of all selected items by calling selectedItems().
For an item to be selected, it must be marked as selectable (QGraphicsItem.ItemIsSelectable).
See also clearSelection() and selectionArea().
This is an overloaded member function, provided for convenience.
Sets the selection area to path using mode to determine if items are included in the selection area.
This function was introduced in Qt 4.3.
See also clearSelection() and selectionArea().
Sets or replaces the style of the scene to style, and reparents the style to this scene. Any previously assigned style is deleted. The scene's style defaults to QApplication.style(), and serves as the default for all QGraphicsWidget items in the scene.
Changing the style, either directly by calling this function, or indirectly by calling QApplication.setStyle(), will automatically update the style for all widgets in the scene that do not have a style explicitly assigned to them.
If style is 0, QGraphicsScene will revert to QApplication.style().
This function was introduced in Qt 4.4.
See also style().
Returns the scene's style, or the same as QApplication.style() if the scene has not been explicitly assigned a style.
This function was introduced in Qt 4.4.
See also setStyle().
This method is also a Qt slot with the C++ signature void update(const QRectF& = QRectF()).
Schedules a redraw of the area rect on the scene.
See also sceneRect() and changed().
This is an overloaded member function, provided for convenience.
This function is equivalent to calling update(QRectF(x, y, w, h));
This function was introduced in Qt 4.3.
Returns a list of all the views that display this scene.
See also QGraphicsView.scene().
This event handler, for event wheelEvent, can be reimplemented in a subclass to receive mouse wheel events for the scene.
By default, the event is delivered to the topmost visible item under the cursor. If ignored, the event propagates to the item beneath, and again until the event is accepted, or it reaches the scene. If no items accept the event, it is ignored.
See also QGraphicsItem.wheelEvent().
This convenience function is equivalent to calling sceneRect().width().
See also height().
This signal is emitted by QGraphicsScene when control reaches the event loop, if the scene content changes. The region parameter contains a list of scene rectangles that indicate the area that has been changed.
See also QGraphicsView.updateScene().
This signal is emitted by QGraphicsScene whenever the scene rect changes. The rect parameter is the new scene rectangle.
See also QGraphicsView.updateSceneRect().
This signal is emitted by QGraphicsScene whenever the selection changes. You can call selectedItems() to get the new list of selected items.
The selection changes whenever an item is selected or unselected, a selection area is set, cleared or otherwise changed, if a preselected item is added to the scene, or if a selected item is removed from the scene.
QGraphicsScene emits this signal only once for group selection operations. For example, if you set a selection area, select or unselect a QGraphicsItemGroup, or if you add or remove from the scene a parent item that contains several selected items, selectionChanged() is emitted only once after the operation has completed (instead of once for each item).
This function was introduced in Qt 4.3.
See also setSelectionArea(), selectedItems(), and QGraphicsItem.setSelected().
PyQt 4.4.4 for Windows | Copyright © Riverbank Computing Ltd and Trolltech AS 2008 | Qt 4.4.2 |